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TCC S3 Official Rulebook

Tournament Rules

July 10-12, 2026 • Points-based League • Mobile BGMI

Dates

July 10-12, 2026

Format

Points-based league

Platform

Mobile only - BGMI

Teams

18-20 squads

Tournament Overview
All matches count toward the final standings.
  • 3-day points-based league where every match contributes to cumulative standings.
  • No group splits. All registered squads play in the same pool each day.
  • Champion is the squad with the highest total points after all matches on Day 3.
  • 18-20 squads compete on BGMI mobile only.

Schedule

6 matches
Day 1
July 10, 2026
Rondo x1, Erangel x3, Miramar x2
6 matches
Day 2
July 11, 2026
Rondo x1, Erangel x3, Miramar x2
6 matches
Day 3
July 12, 2026
Rondo x1, Erangel x3, Miramar x2

Total: 18 matches. Map rotation can be adjusted by tournament admins.

Points System

Placement Points
Kill points: 1 point per confirmed kill.
#1
10
points
#2
6
points
#3
5
points
#4
4
points
#5
3
points
#6
2
points
#7
1
points
#8
1
points
#9-16
0
points
Tiebreakers
Applied only if total points are equal at the end.
  1. 1Highest number of total kills
  2. 2Number of chicken dinners (#1 finishes)
  3. 3Best single-match placement
  4. 4Sudden-death rematch at organizer's discretion
Team & Player Eligibility
  • Squad roster is 4 players plus up to 2 registered substitutes.
  • Every player must use their registered in-game name (IGN) and ID.
  • No ID swapping. One IGN can represent only one team for the full tournament.
  • All players must join the official X/WhatsApp group and follow announced timings.
Match Rules
  • Perspective is TPP (Third Person Perspective).
  • Private custom room ID and password are shared 10 minutes before each match in the official group only.
  • Each match allows 4 players per squad. Playing with 2-3 players is allowed, but no roster additions are allowed mid-match.
  • At minimum, each team must screen-record the full match from the IGL/leader POV for dispute evidence.
  • Individual disconnects do not trigger replays or restarts. Players may reconnect if the match allows.
  • Verified server-wide crash or lag may lead to a voided and replayed match. Organizer's decision is final.
Lobby & Punctuality
  • Room ID is posted at T-10 minutes.
  • Teams must join within 8 minutes of the room ID being posted.
  • No-show after the grace period means 0 points for that match. The team is marked did not play, not disqualified from the league.
  • Two no-shows across the tournament means disqualification from remaining matches and points already earned are voided.
Disputes
Evidence window and final ruling process.

Disputes must be raised within 30 minutes of the match ending, with recorded evidence, in the official group.

Organizer's ruling is final. No re-litigating after the next match begins.

Official Rulings

All participants acknowledge that decisions made by the TCC Management team are final and binding. Tournament administration may modify, update, or override rules to maintain fair play and competitive integrity.